
To use post-processing effects with the Built-in Render Pipeline, download the Post-Processing Version 2 package.

The Built-in Render Pipeline does not include a post-processing solution by default. This table contains information about which of Unity’s post-processing solutions are compatible with each of Unity’s render pipelines. A post-processing solution from one render pipeline is not compatible with other render pipelines. Unity lets you choose from pre-built render pipelines, or write your own.
UPLOAD HLOOM INVOICE PRO FORMA SIMPLE FREE SERIES
Which post-processing effects are available and how you apply them depend on which render pipeline A series of operations that take the contents of a Scene, and displays them on a screen. Scene with no post-processing Scene with post-processing More info See in Glossary with and without post-processing. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. The images below demonstrate a Scene A Scene contains the environments and menus of your game. This page contains the following information: More info See in Glossary and film properties, or to create stylised visuals. The output is either drawn to the screen or captured as a texture. You can use these effects to simulate physical camera A component which creates an image of a particular viewpoint in your scene.

Unity provides a number of post-processing effects and full-screen effects that can greatly improve the appearance of your application with little set-up time.
